Studio 3 Development Blog 1

Hello all,

Welcome back to another studio development blog. This time we will be travelling through my adventures in studio 3.

Studio 2 went quite well so this time I really want to focus on honing my hard surface modelling skills, lighting and presentation and the overall polish of my work.

So the overview of what I am doing for the unit will be a group project (creating an environment and getting some nice shots of it), some more specialisation work and obviously some cross-discipline work (probably working on a games project).

My goal is to keep you well informed of my travels this time and to really try and keep the content interesting. I want you all to be as excited about this as I am. Some of it will be technical talk (which I will endeavour to keep as interesting as possible), some of it will be me reflecting on work I have done and yet more will be me researching new ways to do things and exploring how it impacts how I work. Hopefully those of you following along with me will learn something or will get something of use out of what I am doing here.

For now I am going to leave it there. I really just wanted to introduce the next phase of my journey to understanding 3D modelling.

Thank you for tuning in to another blog series and as always,

Till next time,

James Day – 1002467

*Some important links will probably go here in later posts*

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